Other times, cubes change color every time Qbert lands on them, instead of remaining on the target color once they reach it. In later stages, each cube must be hit twice to reach the target color. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.Īt the beginning, jumping on every cube is enough to advance. The player controls Qbert who starts each game at the top of a pyramid made of 28 cubes, and moves by hopping diagonally from cube to cube. The game is played using a single, diagonally mounted four-way joystick. The objective of each level in the game is to change every cube in a pyramid to a target color by making Qbert – the on-screen character – hop on top of the cube while avoiding obstacles and enemies. Qbert Arcade Machine is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. Qbert Arcade Machine is an arcade game developed and published for the North American market by Gottlieb in 1982.
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